Vampire upgrade = What the vampires receive as a bonus after a time. Game settings = The different difficulty what is reported in detail.ģ. The spell is active if the green stripe caught an end in the act of it's icon. You can activate your spell if you click his icon (you may read it below we-onto what it do). VAMPIRES: To look up and to kill all people.ġ. Humans: To escape from the vampire's castle, to look for a protected base, build up a protection, survive the vampire's siege. The shop is on the lower part of the map where you can be shopping with a merchant a lot of things. If your rider unit died, 5 minutes later he will resurrect inside your castle, but if the resurrected vampire die again, you will lose the game. You can't leave your castle with your monks. You can be putting in relics only into the church, you cannot make something else with them. In the castles you cannot create units, do not make an attempt. The spells are in your rider unit (from this direction will in later weaves). You have to wait for it while the time is over (5 minutes), you will summon then. You start with a rider unit (named Dracula or Lilith) who is hidden. The shop is on the lower part of the map where you can be shopping with a king a lot of things.
Another holding one Accurased tower (icon=teuton knight) and 3 Keeps (icon=relic). You can put these out if you click on them. One of the female village hold 3 buildings at herself (1-1-1 Mill, Lumber mill and Mining camp). The other male villager hold another spell, but you will not lose the game if he dies. If this village dies, you will lose the game. The first man village (who have unique name) carries the spells (from this direction will be later weaves). It be allowed to put them out similarly to the transport ship unload it you have to click. You have to read this if you never played with this map yet.Ī caravan, in it with 4 villages. The other two now have 50-50% chance, that affects him. 3 preys were from it now one fell out of the game. The preys have an equal chance to endure it. This spell does not affect you if you are a vampire. (30 min cooldown)Įxample: p1 vampire, p2 dead, p3 alive prey, p4 alive prey, p5-6-7-8 non played In hints you can read this (vampire spell 4): Earthquake (Ornlu The Wolf or Hunting wolf): Causes an earthquake at a RANDOM human. When the spell is ready (now fourth), you can see the Hp bar is 100%
The rest of the pictures show it, how you can do it. You may see that it is not possible to go over on the first small picture.
This picture shows it how to use the secret passages.
Numbers: How many players can be in base. (If you unload a building from your female villager, when other player can see it, it can be converted to their color) Greatly reduced the map-lag and should not crash if used with UserPatch (still not work 100%) Lagg slightly reduced thanks to my BoTH map p1 mongol monk fixed (was only visual bug) Monk with relics spawn later at start (10 sec before vampires are free) Vampires get +20% extra gold from relics in easy, and 10% in normal mode No more cheating with Stone wall->Fortified wall If vampires get towers (by stupid prey's unloading) those will disappear
Gold rush rewritten totally (see scouts) Vampire (with cheating) no more able to leave middle before game started (spirits too) When vampires win, Lilith is not only going to win. +50% more gold from wonders, but max 3. All text messages were removed, (exception some important ones), since this caused being frozen off in most cases unfortunately. If p2 and p4 the vampire, p4 won't attack p2. The earthquake does not cause more problems already with the sheep. The game have a finite time, but eventually the vampires become more developed over time. The Vampires' spirits are invisible, it is not possible to destroy them while they do not appear. The Vampires are able to collect souls. New spells inside the main villager and vampires. Unloadable buildings from female villagers. Settable 9 different difficult for humans, and vampires. Total new terrain, shop, castle, and game mechanism. UNLOCK TEAMS (lock it only, if the vampires are in an other team) This map not supporting perfectly the Userpatch (unload human spells for p1)! Here's the next-generation hunter / prey Map: Are you bored of playing with those maps though always already? Would you like to try something new?